Games and physics simulations need to detect which objects are touching or overlapping. With nnn objects, checking every pair is O(n2)O(n^2)O(n2) comparisons, which gets expensive fast. A hundred objects means roughly 5,000 pair checks. A thousand means nearly 500,000.
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You can include multimodal data like images. There’s something strange about including images when going back to Roman times or 1700 because while they had texts, they didn’t have digital images. However, this is acceptable for some purposes. You’d want to avoid leaking information that could only be known in the present. You could include things people at the time could see and experience themselves. For example, there may be no anatomically accurate painting in Roman times of a bee or an egg cracking, but you can include such images because people could see such things, even if they weren’t part of their recorded media. You could also have pictures of buildings and artifacts that we still have from the past.